Broombot Battlegrounds is a multiplayer party game where up to 4 players control robotic vacuums with weapons and balloons in a variety of competitive game modes.
My roles on the project include Lead Programmer, Gameplay Designer, and Music Composer.
Used in Development:
* Unreal Engine 4
* C++
* Perforce
* Logic Pro X
Development cycle from end-to-end to publish on Steam was 14 months.
We are continuing to improve the game through free content updates, and also plan on releasing on Nintendo Switch.

Link to the Steam page.

My Primary Contributions:​​​​​​​
Programming:
* Physics of the Broombot bodies and balloons.
* Combat mechanics.
* Primary development of 4 of the 5 game modes.
* Artificial intelligence used by computer players.
* Power-Ups and the systems to utilize them.
* Menu and UI functionality.
Leading:
* Discussed realism of scope with lead designers.
* Created in-game systems to be easy to use by designers.
* Helped designate work to other programmers.
Other:
* Composed all of the music in the game.
* Assisted with in-person convention showcases at M-Dev and PAX East.

Link to page about the music I composed.

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