The Azul Engine is a custom-built game engine that was designed to put my programming skills to the test over three rigorous classes while earning my Master's Degree from DePaul University.
The final project uses nearly 200 files, 4 customized libraries, and a separate project that converts GLTF models into Azul-ready files using Google's Protocol Buffers.

Link to Part 1

Link to Part 2

Used in Development:
* C++
* OpenGL
* Google Protocol Buffers
* JSON
* Intel SIMD
* Visual Studio Enterprise
* Perforce

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